lohaagile.blogg.se

Starbound crew
Starbound crew











starbound crew
  1. #Starbound crew mod
  2. #Starbound crew full

and basically impossible to remove once placed, so you better be real certain you want it somewhere! It is not encountered in normal gameplay. Fenerox wears Human armor.Ī different type of Frogg Merchant, the " Frog Merchant" (sic), is also available, but as an Object rather than an NPC. From Beta version Floran Mission.ĭoes not appear in-game normally. Will despawn on interaction if not Floranĭoes not appear in-game normally. Will die immediately on spawn if not Hylotlįoundry Guard dialogue & races, Glitch Executioner appearance Since then we’ve had a few major updates (woo Mechs) and are looking ahead to the future of Starbound, including the upcoming Xbox One release.

#Starbound crew full

Fenerox wears Human armor.īackup for Quests. Starbound's 2 Year Anniversary Hi everyone Today is a special day for the team here, as it marks Starbound’s (official) 2 Year Anniversary since 1.0 and the game’s full release on Steam. Will not spawn as Frogg or sell proper goods if not Hylotl Wears human guard armor, follows player like Crew, does not teleport. Will not sell proper goods if not Novakidĭoes not react outside of Glitch Mission.

starbound crew starbound crew

Will not spawn as Agaran or sell proper goods if not FloranĪpex Mission NPC. Guards spawned this way will not react to "stolen" objects outside of villages where the normal computer-generated guards will. Non-hostile NPCs you can find all over the galaxy. Combat Behavior - What the NPC will do when in combat.All NPCs are vulnerable to Lava so we won't list that every time. Most are invulnerable to player attacks, some are immune to hostile monsters and NPCs. Vulnerability - Different NPCs are immune to certain types of damage.off.) Using a different race from the preferred choice(s) is usually harmless, at worst resulting in a speaking-style mismatch (a Human spawned as a "default" Glitch type will still use Glitch dialogue), but can result in vendors selling the wrong wares, or worse, a malfunctioning NPC who despawns when interacted with. Aside from the seven player races, "Penguin" and "Fenerox" are valid race entries as well (though Penguins in a non-Penguin outfit look. Race - The "preferred" race(s) of that NPC, also which dialogue they will use.

#Starbound crew mod

Now, the problems they have, I use a mod that makes crew members invulnerable to lava and poison, as they are too stupid to jump out of said lava and poison, could try and improve their AIĪnother problem is that the Tailor would be worthless if the mod does what it does, this could be fixed using the power of changing what they do, sell clothes at a slightly higher price than you would normally pay from the merchants in colonies or towns/villages. Maybe you could station a crew member to act as a guard in towns you made, the ones with colony deeds and such, have their 'Protectorate status' be known to protect everyone and not just the main character, they could either occupy a deed or an item that acts like a deed for a crew member to be assigned. there is a hoarder in everyone, or is it just me. Hoarding items could be a thing you'd like to do, which could be put to use if you could equip weapons you hoard onto your crew members, I myself enjoy getting weapons with cool names or designs. The problem is that the cosmetic changes only effect everyone and not just one individual, the pain I felt when I found out I couldn't slap Medic Combat Armor onto my medic without slapping it onto my other guys.













Starbound crew